![]() ![]() These planetary features can be added by random anomalies on habitable planets. This Habitat Complex is built near an exploitable astral threads deposit. This Habitat Complex is built near an exploitable source of nanites. This Habitat Complex is built near an exploitable living metal deposit. This Habitat Complex is built near an exploitable dark matter deposit. This Habitat Complex is built near an exploitable zro deposit. This Habitat Complex is built near an exploitable source of alloys. This Habitat Complex is built near an exploitable volatile mote deposit. This Habitat Complex is built near an exploitable rare crystal deposit. This Habitat Complex is built near an exploitable exotic gas deposit. The size of their bonuses depends on the number of deposits with an orbital above These planetary features are added to a Habitat Complex when either the Habitat Central Complex or an orbital are built above a celestial body containing the appropriate resource deposits. Gaia planets are 50% more likely to have planetary features that increase the limit for Gas Extraction Wells, Mote Harvesting Traps and Crystal Mines. Cold planets are 50% more likely to have planetary features that increase the limit for Mining Districts or Crystal Mines. Wet planets are 50% more likely to have planetary features that increase the limit for Agriculture Districts or Gas Extraction Wells. If a planet is terraformed these features may be changed to new ones with the same effects that fit the planet class by flavor.ĭry planets are 50% more likely to have planetary features that increase the limit for Generator Districts or Mote Harvesting Traps. ![]() These planetary features are generated on each natural planet and determine the number of resource Districts and Strategic Resource buildings the planet can support.
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